![]() This little change should result in faster sword play. The changes to weaponry don’t end there, in an attempt to increase the amount of sword battles on ships, Rare has also addressed how the cutlass behaves.Ī player that misses a hit with the cutlass will no longer be subjected to a lengthy reset animation. Only time will tell how the community will react to this change, though initial feedback on the Sea of Thieves subreddit is that of positivity. The fix sees new animations being applied to the three weapon types when drawn, slowing down the time-to-kill, but still allowing those with a steady hand to finish off others quickly. Players could effectively fire two shots (a killing blow in Sea of Thieves) within a few frames, rendering all other types of combat useless. Though the strategy of using two weapons has been around since release, it was popular streamer Summit1G who brought a spotlight onto the move. Rare has been commenting for a while that firing two bullets in such close succession is not in the spirit of their design and has taken steps to curb that particular crutch. ![]() Players who were relying too heavily on quick-swapping between weapons in Sea of Thieves are in for a rude surprise once update 1.4.3 finishes downloading.
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